Skip to main content

Generate child scope with code first

Child can also be generated from your C# code.

class LevelLoader
{
readonly LifetimeScope currentScope;
LifetimeScope instantScope;
public LevelLoader(LifetimeScope lifetimeScope)
{
currentScope = lifetimeScope;
}
public void Load()
{
// ... Loading some assets with any async way you like
//
// await Addressables.LoadAssetAsync...
//
// Create a child scope for the container that contains this LevelLoader instance.
instantScope = currentScope.CreateChild();
// Create with LifetimeScope prefab
instantScope = currentScope.CreateChildFromPrefab(
lifetimeScopePrefab);
// Create with LifetimeScope prefab and extra registrations
instantScope = currentScope.CreateChildFromPrefab(
lifetimeScopePrefab, builder =>
{
builder.RegisterInstance(someExtraAsset);
builder.RegisterEntryPoint<ExtraEntryPoint>(Lifetime.Scoped);
// ...
});
// Create a child scope with extra registrations
instantScope = currentScope.CreateChild(builder =>
{
// ...
});
// Create a child scope with extra registrations via `IInstaller`
instantScope = currentScope.CreateChild(extraInstaller);
// The additionally registered entry point runs immediately after the scope is created...
// Or you can use scoped instance directly.
var foo = instantScope.Container.Resolve<Foo>();
}
public void Unload()
{
// Note that the scope implicitly create `LifetimeScope`.
// Use `Dispose` to safely destroying the scope.
instantScope.Dispose();
// ... Unloading some assets
}
}